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Question by Ramus1973 · Jun 22, 2018 at 02:39 PM · fbxtexturesuvmapping

Exporting Blender model

Am I supposed to be exporting my Blender model as an FBX? Because I have just tried to save the Blender project in my Resources folder and although the model changes when I change it in Blender none of the textures are applied. Should I be saving the Blender project elsewhere and exporting into the Unity folders? Why, if I have unwrapped the model and assigned the UVmap of the texture does it not appear in Unity?

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