Question by
UDN_2f0abe75-257a-49c7-aaed-cdb8b48980dc · Nov 02, 2016 at 05:22 PM ·
c#networkingmultiplayer
Networking - Spawning gameobjects with tags
Hi, So I have a game which I want to make into multiplayer. There is a blue cube and a green cube. I'm trying to make it so that the host and the client choose weather they are blue or green, but they can't be the same colour.
How can I let the player choose weather they are blue or green, and then spawn in the appropriate prefab with a certain tag?
Thanks,
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