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Question by El Maxo · Jan 26, 2015 at 02:54 PM · c#uicanvas2d collision

2D Collider Isnt working

Hi,

Im not sure what I am doing wrong, as the code works on a 3d object. I have tryed applying it to a UI image that is set in screen space, but it isnt picking up being clicked on can anyone help me with why it isnt working.

 using UnityEngine;
 using System.Collections;
 
 public class ExitScript : MonoBehaviour {
 
     [SerializeField]
     DisplayBoxInitializer boxInitializer;
     [SerializeField]
     GameObject Exit ;
 
     public CharacterMotor charactermotor;
     public Player player;
     
     public MouseLook mouselook;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 
     void OnMouseDown (){
         {
         charactermotor.enabled = true;
         mouselook.enabled = true;
         //player.enabled = true;
         Screen.lockCursor = true;
         GetComponent<Renderer>().material.color = Color.red;
         StartCoroutine ("wait");
         //Exit.enabled = false;
         }
     }
     IEnumerator wait(){
         
         yield return new WaitForSeconds (0.5f);
         player.enabled = true;
 
     }
 }
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Answer by GameVortex · Jan 26, 2015 at 03:05 PM

As per the manual, the OnMouseDown event is only sent through the GUIElement and Collider components. Collider2D does not trigger this event.

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avatar image El Maxo · Jan 26, 2015 at 03:10 PM 0
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Thanks but how would i go about changing it to have a collider?

avatar image GameVortex · Jan 26, 2015 at 03:20 PM 0
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You add a normal collider (BoxCollider, SphereCollider etc..) component ins$$anonymous$$d of a Collider2D.

But if what you want is to detect mouse clicks on an UI image then you should use the EventTrigger component.

avatar image El Maxo · Jan 26, 2015 at 03:35 PM 0
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I am a little lost with whhat he is saying, I have done all up to 5 and I cant see my fuctions anywhere

avatar image El Maxo · Jan 26, 2015 at 03:54 PM 0
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Now select the function to be called from the list of functions.

i dont have a list of any fuctions of $$anonymous$$e, do I have to rewright some code?

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