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Question by SamKeane · Oct 23, 2013 at 02:36 PM · iosmonodevelopdebuggingsimulator

Is there a way to debug the iOS simulator with MonoDevelop?

After checking out answers and the forum for a bit I was unable to find much about this topic and I want a definite answer. If it's not possible and anyone knows of a way to do this without monodevelop but with similar functionality that'd be great if you could help.

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avatar image mattssonon · Oct 24, 2013 at 07:59 AM 0
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Have you tried this: http://docs.unity3d.com/Documentation/$$anonymous$$anual/Debugger.html ? It mentions iOS devices, not the simulator, but I don't see why it wouldn't work in the simulator, too.

avatar image SamKeane · Oct 24, 2013 at 08:23 AM 0
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I thought the same and tried to do it that way a few times yesterday. I just retried it there, to make sure it was the same as yesterday and it doesn't work, $$anonymous$$onodevelop can't see the simulator in the attach process menu.

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Answer by SamKeane · Nov 21, 2013 at 01:27 PM

Got an answer from Unity's tech people and they said that you can't debug the simulator with mlnodevelop.

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avatar image meat5000 ♦ · Nov 21, 2013 at 01:27 PM 0
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Accept the answer :)

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