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Networking problem with data Logs: ClientDisconnected due to error: Timeout
H i am having some real issues with some networking...I can connect momentarily in my multiplayer game but It will drop me within four seconds. I have attached the log as well as copies and pasted the sections that I suspect will give me the answers.
ClientDisconnected due to error: Timeout
Log: connection {1} has been disconnected by timeout; address {my ip} time {170477}, last rec time {168028} rtt {46} timeout {2000} MatchMakingClient DropConnection :https://mm.unet.unity3d.com/json/reply/DropConnectionRequest UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Networking.Match.NetworkMatch:DropConnection(DropConnectionRequest, BasicResponseDelegate) (at C:\buildslave\unity\build\Runtime\Networking\Managed\MatchMakingClient.cs:282) UnityEngine.Networking.Match.NetworkMatch:DropConnection(NetworkID, NodeID, Int32, BasicResponseDelegate) (at C:\buildslave\unity\build\Runtime\Networking\Managed\MatchMakingClient.cs:269) UnityEngine.Networking.NetworkManager:OnClientDisconnectInternal(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:961) UnityEngine.Networking.NetworkConnection:InvokeHandler(Int16, NetworkReader, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:220) UnityEngine.Networking.NetworkConnection:InvokeHandlerNoData(Int16) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:202) UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:771) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:965) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
(Filename: C:/buildslave/unity/build/Runtime/Networking/Managed/MatchMakingClient.cs Line: 282)
MatchMakingClient DropConnection :https://mm.unet.unity3d.com/json/reply/DropConnectionRequest UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Networking.Match.NetworkMatch:DropConnection(DropConnectionRequest, BasicResponseDelegate) (at C:\buildslave\unity\build\Runtime\Networking\Managed\MatchMakingClient.cs:282) UnityEngine.Networking.Match.NetworkMatch:DropConnection(NetworkID, NodeID, Int32, BasicResponseDelegate) (at C:\buildslave\unity\build\Runtime\Networking\Managed\MatchMakingClient.cs:269) UnityEngine.Networking.NetworkManager:StopMatchMaker() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:1190) UnityEngine.Networking.NetworkManager:StopClient() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:626) UnityEngine.Networking.NetworkManager:OnClientDisconnect(NetworkConnection) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:1131) UnityEngine.Networking.NetworkManager:OnClientDisconnectInternal(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:964) UnityEngine.Networking.NetworkConnection:InvokeHandler(Int16, NetworkReader, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:220) UnityEngine.Networking.NetworkConnection:InvokeHandlerNoData(Int16) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:202) UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:771) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:965) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
(Filename: C:/buildslave/unity/build/Runtime/Networking/Managed/MatchMakingClient.cs Line: 282)
ClientDisconnected due to error: Timeout UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) UnityEngine.Networking.NetworkManager:OnClientDisconnect(NetworkConnection) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:1134) UnityEngine.Networking.NetworkManager:OnClientDisconnectInternal(NetworkMessage) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:964) UnityEngine.Networking.NetworkConnection:InvokeHandler(Int16, NetworkReader, Int32) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:220) UnityEngine.Networking.NetworkConnection:InvokeHandlerNoData(Int16) (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:202) UnityEngine.Networking.NetworkClient:Update() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:771) UnityEngine.Networking.NetworkClient:UpdateClients() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkClient.cs:965) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() (at C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:1091)
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