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Question by Kierze · Jun 20, 2018 at 01:59 PM · 2drotationgame

[2D] How to make player face camera when rotating?

I wanna make a rotation feature like this: alt text

but mine looks like this lol

alt text

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avatar image Kierze · Jun 20, 2018 at 02:00 PM 0
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I don't want the player to be rotated because the game is multiplayer and to other people the player looks upside down when they're rotating

avatar image tormentoarmagedoom · Jun 20, 2018 at 02:15 PM 0
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Good day.

I dont't get exactly how the player moves... Relative to the camera, it does not rotate whn moving, but it rotate when shooting...

Anyway, you need to make the player rotate with the camera, so you need know the rotation of the camera to set the players rotation.

avatar image Hellium · Jun 20, 2018 at 02:20 PM 0
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Please, provide the code you have. It will be easier to help you fixing it (Edit your question and copy-paste the code and format it using the [101010] button)

avatar image Kierze Hellium · Jun 20, 2018 at 05:00 PM 0
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         if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.E))
         {
            transform.Rotate(new Vector3(0,0, -1));           
         }
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.Q))
         {
             transform.Rotate(new Vector3(0, 0, 1));
         }

avatar image $$anonymous$$ · Jun 20, 2018 at 05:27 PM 0
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You can try to simply make the player a child of the camera so it rotates with it

avatar image Kierze $$anonymous$$ · Jun 20, 2018 at 05:33 PM 0
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if i do that won't the player look upside down for other players in multiplayer

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Answer by RuralPlayer · Jun 20, 2018 at 05:45 PM

Have you tried creating a controller, attaching it to the player and attaching the camera to the player?

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