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Question by Zaxs_Reaper · Jun 20, 2018 at 11:25 AM · javascriptscripting problem

Audio won't play using Javascript

This problem has been bothering me for a while now. The script I' am using does not play any audio even though it is called in the script. Here is the script

 #pragma strict
 public var otherClip: AudioClip;
 
 @HideInInspector
 public var Pressed : boolean = false;
 @HideInInspector
 var isOpen : boolean = false;
 
 
 var Reticle : GUICrosshairV2;
 var isLocked : boolean = false;
 var isJammed : boolean = false;
 
 private var guiShow : boolean = false;
 
 /* DOOR TEXTS in CLASS */
 class DoorTextClass {
 var DoorLockedText : String = "Locked I need to find a Key";
 var DoorJammedText : String = "Jammed";
 }
 var DoorText : DoorTextClass = new DoorTextClass ( ) ;
 
 /* DOOR SOUNDS in CLASS */
 class DoorSoundsClass { 
 var PlayDoorSound : boolean;
 var DoorOpenSound : AudioClip;
 var DoorCloseSound : AudioClip;
 
 var LockedJammedSound : boolean;
 var DoorLocked : AudioClip;
 var DoorJammed : AudioClip;
 }
 var DoorSounds : DoorSoundsClass = new DoorSoundsClass ( ) ;
 
     function Open() {
         Pressed = true;
         if(DoorSounds.LockedJammedSound == true){
             if(isLocked){
                 GetComponent.<AudioSource>().clip = DoorSounds.DoorLocked;
                 GetComponent.<AudioSource>().Play();
             }
             if(isJammed){
                 GetComponent.<AudioSource>().clip = DoorSounds.DoorJammed;
                 GetComponent.<AudioSource>().Play();
             }
         }
         if(isOpen == false && isLocked == false && isJammed == false){
             GetComponent.<Animation>().Play("DoorOpen");
             if(DoorSounds.PlayDoorSound){
                 GetComponent.<AudioSource>().clip = DoorSounds.DoorOpenSound;
                 GetComponent.<AudioSource>().Play();
             }
             isOpen = true;
         }
     }
     
     function Close(){
         Pressed = true;
         if(DoorSounds.LockedJammedSound == true){
             if(isLocked){
                 GetComponent.<AudioSource>().clip = DoorSounds.DoorLocked;
                 GetComponent.<AudioSource>().Play();
             }
             if(isJammed){
                 GetComponent.<AudioSource>().clip = DoorSounds.DoorJammed;
                 GetComponent.<AudioSource>().Play();
             }
         }
         if(isOpen == true && isLocked == false && isJammed == false){
             GetComponent.<Animation>().Play("DoorClose");
             if(DoorSounds.PlayDoorSound){
                 GetComponent.<AudioSource>().clip = DoorSounds.DoorCloseSound;
                 GetComponent.<AudioSource>().Play();
             }        
             isOpen = false;
         }
     }
     
     function WaitPressed() {
         if(Pressed == true){
             yield WaitForSeconds(2);
             Pressed = false;
         }
     }
     
 
     function OnGUI(){
         if(Pressed && isLocked == true && isJammed == false)
         {
             GUI.Label(Rect(Screen.width /2 -62.5, Screen.height /2 + 50, 200, 100), DoorText.DoorLockedText);
             WaitPressed();
         }
     
         if(Pressed && isJammed == true && isLocked == false)
         {
             GUI.Label(Rect(Screen.width /2 -62.5, Screen.height /2 + 50, 200, 100), DoorText.DoorJammedText);
             WaitPressed();
         }
     }

Thank you for answering this!

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