Unity v2018.1.3f1 Button Bug
There seems to be a bug when scaling or resizing buttons; their "trigger" area moves a certain distance horizontally to the left. So when their size is reduced a lot, their "trigger" area is moved way far to their left, making them "unclickable" and useless.
Any advice as to what I might be doing wrong would be deeply appreciated.
If on the other hand other developers are facing this as well, it would be nice to have it fixed.
Thank you. :-)
Answer by nickeron · Jun 21, 2018 at 06:30 AM
For everyone who might stumble upon this, here is how I solved it. I created a new canvas that was in render mode Screen Space - Overlay and put all my buttons in there, changing of course their size and scale. Probably the issue appeared because the canvas I had them previously was set to render mode World Space.
Answer by nickeron · Jun 20, 2018 at 07:02 PM
So it seems this issue persists in the latest stable version 2018.1.5f1 Anyone having any clue about it?
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