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Question by Feliperpv · Jun 10, 2021 at 07:29 PM · rotationgameobjectrotatecoroutineinterval

How to slowly rotate a gameObject from 0 to -90f and vice versa every 5 seconds?

Hi! I have this object in my game and I want it to rotate every 5 seconds, opening and closing the street. In order to do that, I need it to rotate in the X axis from 0 degrees (closed) to -90 degrees (open).

alt text

Currently this is the code I'm using:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GuaritaRotation : MonoBehaviour
 {
     public int waitTime;
     float angle = 90f;

     void Start()
     {
         StartCoroutine(Coroutine());
      }
 
     IEnumerator Coroutine()
     {
         while (true)
         {
             if (angle == 90f)
             {
                 angle = -90f;
             }
             else if(angle == -90f)
             {
                 angle = 90f;
             }
             transform.Rotate(angle, 0.0f, 0f);
             yield return new WaitForSeconds(waitTime); 
         }
     }
 }

It works but the object goes directly from 0 to -90 and I'd like it to slowly rotate from one angle to another. I'm having some troubles discovering how to make that, so any help is appreciated!

sem-titulo.png (193.3 kB)
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Answer by Fariborzzn · Jun 11, 2021 at 12:40 AM

Hey @Feliperpv , Take look at Here

In general what you need is lerping the rotation to desire rotation , so replace your code to this :

 transform.rotation = Quaternion.Lerp (transform.rotation, new Quaternion.Euler(angle, transform.rotation.y, tramsform.rotation.z), Time.deltaTime * speed);

Note : The speed parametr controll the speed of lerping. Hope this help Best regards Fariborz

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