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Question by LazyBriefcase · Apr 05, 2021 at 08:59 AM · camerarendering

How to render objects inside of other objects while using camera stacking?

Basically, I am using camera stacking to always render my player's arms and held objects on top. One of the objects that the player carries is a potion that has a liquid inside of it. The liquid inside the potion bottle is its own game object. The potion bottle has a glass shader on it that normally allows the player to see through the glass and see the liquid inside. When I use camera stacking, however, it renders the potion bottle always on top of the liquid game object and the player cannot see the liquid object inside. Is there a way for me to be able to camera stack while also being able to see both the potion bottle and the liquid object inside of it?

Thanks!

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