Question by
idost · Sep 20, 2020 at 01:18 PM ·
blenderragdollimporting assetsbonesdeformation
Bone in my character model from blender is deforming the character modelin Unity when it shouldnt.,Rigged blender model deforms when it shouldnt
Hi, I am trying to set up ragdoll with character model I created and rigged in Blender, but it isnt working. The issue probably is that when i move the character by waist bone for example, the back part of the feet stays attached to the original place (to my "leg controll bone"). However in Blender this didnt happen and I have checked several times that the "deform" option on the "leg control bones" isnt selected. I have no idea how to solve this. The same thing would happen in Blender if I selected the "deform" option on the "leg control" bones, but I havent. I will be thankful for any advice
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snimek-obrazovky-112.png
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