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Question by ColdComfort · Mar 04, 2014 at 04:57 PM · raycastfunction call

Call a function on a script attached to an object

Hi guys,

So, I have a raycaster, and when it hits an object, I want to call a function in the script attached to that object.

Raycast and the (attempt) to call function:

     void Update () 
     {
 
         Vector2 emitter = transform.position + transform.up*1.5f;
 
         RaycastHit2D hit = Physics2D.Raycast (emitter, transform.up);
 
         if (Input.GetKey (KeyCode.Space) & hit != null) 
         {
             hit.collider.gameObject.GetComponent(SpaceThing).Damage(10,0);
         }
     }

The function I am attempting to call, in the script called "SpaceThing":

 public void Damage (float damage, float penetration)    
 {
     float mitigation = Mathf.Max(0, (armor-penetration));
     health = health - (damage-mitigation);
 }

However, when I try to run, I get error CS0119: Expression denotes a 'type' where a 'variable', 'value', or 'method group' was expected

I can't figure out why it's doing that :/ Thanks!

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Answer by highpockets · Mar 04, 2014 at 04:59 PM

GetComponent in C # is not used correctly, change this:

 hit.collider.gameObject.GetComponent(SpaceThing).Damage(10,0);

to this:

 hit.collider.gameObject.GetComponent<SpaceThing>().Damage(10,0);
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avatar image ColdComfort · Mar 04, 2014 at 05:04 PM 0
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Awesome, works perfectly. I'm still getting used to the nuances of coding... Thanks for taking the time to answer, it's much appreciated!

avatar image fafase · Mar 04, 2014 at 05:16 PM 0
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The problem is that the normal version returns a Component and this does not know about Damage. You can go around it if you want to make life complicated:

    ((SpaceThing)hit.collider.gameObject.GetComponent(SpaceThing)).Damage(10,0);
avatar image ColdComfort · Mar 04, 2014 at 05:36 PM 0
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Interesting. Always good to have options, I suppose. I'm not clear on the structure there though; what does the first reference to SpaceThing do?

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