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Question by adler_tj · Jun 18, 2018 at 11:19 PM · 2d game

How to increase time scale?

In my game random objects are created at screen in certain times, and the player should collect then, after collecting 10 of then, the time scale should go to 2f to make then fall faster and spawn faster too but i've tryed a lot of different things and nothing works. How could i do it?

Here is my code:

     public GameObject prefab;
     public float spawnTime = 2f;
     private float timer;
     private int counter = 0;
        
    
     void Update()
     {
                
         if (counter > 10)
         {
             Time.timeScale = 2f;
         }
 
        timer += Time.deltaTime;
        if (timer > spawnTime)   
        {
             Vector2 position = new Vector2(Random.Range(-2.6f, 2.6f), 5f);
             Instantiate(prefab, position, Quaternion.identity);           
 
             timer = 0; 

             counter += 1;
                       
         }
 
     }

  
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Answer by SlowCircuit · Jun 19, 2018 at 12:00 AM

Are you increasing 'counter' anywhere? Put a Debug.Log() inside the if statement that increases timescale and see if that section of code is ever even reached.

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avatar image adler_tj · Jun 19, 2018 at 12:10 AM 0
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yes, i forgot to put it in code, but still not works.

avatar image adler_tj · Jun 19, 2018 at 12:12 AM 0
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i updated the code.

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