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Question by Darsak · Feb 08, 2016 at 10:29 AM · c#multiplayerphotonphysics2dtransform.position

Photon Multiplayer : position of client player is not getting synchronized.

Hello,

I am developing my First Photon Multiplayer Game.

Game Play :

My Game is Physics based Turn by turn Multiplayer game which is similarly to the Carrom Board and striker.

Initially First Player(Master) swipes the striker its position is synchronized with other players. After few seconds now turn of second player(Client). When Second player swipe the striker, its position is synchronized with other players

I have one GameObject(striker) with the following scripts attached to It :

  1. SpriteRenderer

  2. PhotonView

  3. Swipe_Script <-- that is for swiping the Object.

Also there are two scripts which will attached to player who getting his turn to swipe. Those two scripts are :

  1. CircleCollider2D

  2. Rigidbody2D

Issue currently I am facing :

When Master player swipes striker, its position is synchorised with other player. However, when client player swipes striker, its position is not getting synchronized with other player.

Can anyone help me to this issue?

Regards,

Darshan M.

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