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Question by Dev_James · Jan 18, 2021 at 10:54 AM · scripting problem

Rigidbody 2D addforce is not working

I have a 2D rigidbody which I am trying to add a force to. I have 2 movement systems, and the 1st one works perfectly fine, but when I try to addforce in the 2nd movement script, nothing happens. I used Debug.Log to make sure that there is nothin wrong with the input detection and there was nothing wrong. I copied and pasted the same add force line of code from the 1st script that worked perfectly fine, and I made sure that the 2nd rigidbody is assigned to the same as the 1st and still not working. I aslo tried removing all the code that comes before. I am very confused. Here is my code: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class TouchController : MonoBehaviour { public bool isOnPC = false;

 public Transform crosshairs;
 private Vector3 Target;

 public Rigidbody2D rocket;

 public float power;

 public float xRotation = 0f;

 public ForceMode2D forceMode = ForceMode2D.Force;
 public float speed = 1500f;

 public float maxSpeed;

 private void Update()
 {
     if (rocket.velocity.magnitude > maxSpeed)
     {
         rocket.velocity = rocket.velocity.normalized * maxSpeed;
     }

     Target = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));
     crosshairs.position = new Vector2(Target.x, Target.y);

     Vector3 difference = Target - transform.position;

     float roationZ = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;

     transform.rotation = Quaternion.Euler(xRotation, 0, roationZ);

     if (Input.GetKey(KeyCode.Space))
     {
         rocket.AddForce(transform.forward * Time.deltaTime * speed * 2, forceMode);
     }

 }

}

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