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Question by CentauriDev · Jun 18, 2018 at 04:06 PM · collisioncollider

Collision not working

Hey im making a GameObject wich gives you a cosmetic(The cosmetic part works fine) but when i try to pick the GameObject up/walk into it, it wont work. In the beggining it worked fine but then it just stopped. I have tried to read posts about it doesnt work. I have a game object called "GlassColor" with a rigidbody and a box collider without "is trigger" it also has the script. I have another game object called "Krop" and it has a rigidbody.

Heres the script:

 public GameObject Con;
 public GameObject me;

 void Awake()
 {
     if (Glass.fg == 2)
     {
         Destroy(me);
     }
 }

 void OnCollisionEnter(Collision collision)
 {
 void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.name == "Krop")
     {
         Debug.Log("TAGET");
         Glass.fg = 2;
         PlayerPrefs.SetInt("fg", Glass.fg);
         Con.SetActive(true);
         Invoke("Return", 5.9f);
         Destroy(me, 6);
     }
 
  
 }

 void Return()
 {
     Con.SetActive(false);
 }

}

Hope you know how to fix it. THX ;D

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Answer by MT369MT · Jun 18, 2018 at 04:24 PM

Hi, the Krop should also have a BoxCollider. And is it normal that you have two OnCollisionEnter functions in your script?

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avatar image CentauriDev · Jul 13, 2018 at 04:37 PM 0
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Oh tanks. I Will try it as soon as Possible. And one of the OnCollisionEnter is not in the script

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