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Question by ahmed kamal · Nov 27, 2013 at 09:42 PM · 2dspriteunity4.3

2d sprite alwayes overlay 3d game object?

in unity 4.3 you can apply the concept of sorting layer to 2d sprite but how i can sort 2d sprite with 3d object???

i tried to change Z position but i always get the sprite drawn above 3d objects .

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Answer by ahmed kamal · Nov 28, 2013 at 03:13 AM

i found the solution you can set sorting layer name and sorting order for any 3d renderer using the following script

 using UnityEngine;
 using System.Collections;
 
 public class SetSortingLayer : MonoBehaviour {
 
     public string sortingLayerName;        // The name of the sorting layer .
     public int sortingOrder;            //The sorting order
     
     void Start ()
     {
         // Set the sorting layer and order.
         renderer.sortingLayerName = sortingLayerName;
         renderer.sortingOrder=sortingOrder;
     }
 }


this script already exists in unity 2d demo

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avatar image Tomer-Barkan · Apr 21, 2015 at 05:37 PM 1
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One more thing to note, if your shader is not a transparent shader, it will always be drawn before the sprites. This is because the transparent shaders queue are always drawn after the opaque.

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