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Question by bbenoit2 · Jul 06, 2018 at 10:09 AM · cameraworldspace

How to scale down the camera

So I have a game where I want to be able to fly a ship in a simulated physics word, but this world is the solar system. And so I had to keep dimensions correct and decided that 1m was equal to 10^-9 unity units so that the system fitted in the word. the only problem is that now the ship has to be scaled down to 1e-8, which is not rendered on the camera, can we scale down what the camera renders like scaling down the camera so that I can look at my ship.

My game is I think possible as look at KSP, maybe I am wrong and they reload new scenes as we go but I don't think so, if someone knows anything on how to solve my problem (even if it requires a different path) please help me, I have to make it fit in the word as floats can only hold so much. I was thinking that if all else failed, I could keep the ship static, store the position of everything in doubles and move the world around spawning them in when the ship got close. But that would mean remaking part of the Unity physics engine, not very efficient.

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