How can I use "animator.SetTrigger()" if "animator.SetBool()" has been true for X amount of seconds?
I'm attempting some Animator scripting and I'm not sure how to:
animator.SetTrigger(); (If) animator.SetBool();
(has been true for (x) amount of seconds)
I've tried various booleans & coroutines, but havn't had much luck. Any help is appreciated, Thanks!
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612115329im_/https://answers.unity.com/themes/thub/images/avi.jpg)