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Question by cesartalves · Jun 17, 2018 at 04:17 PM · networkingwebgljs-c#

Call Unity function from inside .jslib javascript function in Webgl

Is it possible to call a function in Unity from within the .jslib file? Something like this:

 var loadFromUrlPlugin = {
 
     loadDataFromUrl: function(link){
 
         var url = Pointer_stringifyl(link);
         fetch(url).then(function(response){
 
             response.text().then(function(text){
                 //Will this work?
                 gameContainer.SendMessage('JsListener', 'SetBodyFromText', text);
             })    
         });
     }
 }
 
 mergeInto(LibraryManager.library, loadFromUrlPlugin);
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Answer by cesartalves · Oct 15, 2018 at 04:25 PM

By doing a console.log(SendMessage) from within the .jslib, I could see it was defined. Therefore, though I haven't checked the precise example from my question, something like it should work. Just remove the 'gameContainer' part and call SendMessage directly.

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