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2D terrain with pixel perfect and dynamic camera
Hello, I'm using 2D Toolkit in my past games. It provides this great features:
Creating and using pixel perfect sprites is a snap in 2D Toolkit.
Platform specific sprite collections allow 1x, 2x and 4x texture/atlas swaps at runtime. Sprites remain the same physical size so you don't have to code your games with this in mind.
Flexible tk2dCamera scaling with overrides deals with different resolutions and aspect ratios
But now I want to build platform game also with these features. So I selected Ferr2D Terrain Tool - this tool looks great ant simple!
But there is no support from Ferr2D or 2D Toolkit to integrate these plugins.
So I'm asking, is there solution to make game game terrain like with Ferr2D and use features of 2D Toolkit like platform specific sprite collections (multiple resolutions), flexible camera and pixel perfect for all Android and iOS devices?
Thank you!
You should try to contact the asset developer. People here might not be able to help you with something that is not built-in or vanilla Unity.
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