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Question by lPVDl · Feb 23, 2016 at 01:05 AM · c#networkingconnectioninformation

LLAPI connection info

So, some client connected to the server, and server has socketID, and connectionID. How does the server get connection info, e.g. get client IP(in order to be sure, that only one player connected from one PC)?

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Answer by andersbruunrosbaek · Mar 12, 2016 at 01:37 PM

The only way I see it being done is by sending the IP from the client to the server xD I would love a better answer :)

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avatar image lPVDl · May 11, 2016 at 01:21 PM 0
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Oh, this is interesting idea, it becomes even more interesting if client will cheat and send another ip, that would be fun :)

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