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Question by AgoodplusCompany · Jun 17, 2018 at 06:44 AM · 2d game

Unity 5.6.0 Memory leak when LoadSceneAsync

public void LoadingToLevel(string Level) {

         StartCoroutine(DisplaayLoadingScreen(Level));


     }


     IEnumerator DisplaayLoadingScreen(string level)
     {
         background.SetActive(true);
    

   
         AsyncOperation async = SceneManager.LoadSceneAsync(level, LoadSceneMode.Additive);
         
        while (!async.isDone)
         {
             //while (!async.isDone)
          

             float progress = Mathf.Clamp01(async.progress / .9f);
        
             progressbar.fillAmount = progress;
  
             System.GC.Collect();
             yield return Resources.UnloadUnusedAssets();
             yield return null;
             
      
         }
         SceneManager.UnloadSceneAsync("Start");
        
   
     }
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