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Question by Nick_Rizzo · May 24, 2015 at 07:16 PM · c#movementvector3charactercontrollercs1525

C# Very Basic Character Controller Script

So my problem is I'm getting the error

Assets/Custom Scripts/controller.cs(23,26): error CS1525: Unexpected symbol `cc'

I tried replacing CC with charactercontroller which I found in the documentation but I still got the same problem. Please Help!

 using UnityEngine;
 using System.Collections;
 [RequireComponent(typeof(CharacterController))]
 public class controller : MonoBehaviour {
 
 
 
         public float MoveSpeed;
         CharacterController cc;
         
         
         void Start ()
         {
             cc = GetComponent<CharacterController>();
         }
         
         
         void Update () 
         {
 
         //moves the vector forward 1 point so original point is //vector 0,0,0 then changes to vector 0,0,1
             Vector3 foward = Input.GetAxis("Vertical")*transform.TransformDirection(Vector3.forward)*MoveSpeed
             cc.Move(forward* Time.deltaTime);
             cc.SimpleMove(Physics.gravity);
             
         }
     }



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Answer by Graham-Dunnett · May 24, 2015 at 07:46 PM

Is line 22 missing a semi colon?

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avatar image Lo0NuhtiK · May 24, 2015 at 07:48 PM 0
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Vector3 foward = Input.GetAxis("Vertical")transform.TransformDirection(Vector3.forward)$$anonymous$$oveSpeed

";"

  Vector3 foward = Input.GetAxis("Vertical")*transform.TransformDirection(Vector3.forward)*$$anonymous$$oveSpeed ; <-- !! ";"



Edit : Converted your comment to an answer, and my answer to a comment under it since you actually posted before I did. This site is bugging, your comment wasn't even visible on my screen until a few moments ago.

avatar image Nick_Rizzo · May 24, 2015 at 11:58 PM 0
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Omg can't belive I didn't notice that could have saved me a head ache Thanks!

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Answer by Heitor Segadas · May 26, 2015 at 06:29 AM

Tente isto (try it) mas lembre-se de substituir os nomes das classes pela sua:

using UnityEngine; using System.Collections;

public class PlayerController : MonoBehaviour {

 public float speed;
 
 private Rigidbody rb;
 
 void Start ()
 {
     rb = GetComponent<Rigidbody>();
 }
 
 void FixedUpdate ()
 {
     float moveHorizontal = Input.GetAxis ("Horizontal");
     float moveVertical = Input.GetAxis ("Vertical");
     
     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
     
     rb.AddForce (movement * 10);
 }

}

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