- Home /
Sync child objects over network
I have a player which has child object Arm which in turn has a gun as a child. This gun has a FirePoint as a transform from where the bullets are fired.
How to sync the transform of the FirePoint with the server. I am using NetworkTransformChild which is available in Unity 5.x onwards,( I have dragged the Arm transform onto the Target row in NetworkTransformChild) but I am not sure if I am doing it the right way as I couldn't find any tutorials based on it.
I need to sync the Arm's rotation to change the direction and position of the bullet's initial point. Please help me.
Your answer
Follow this Question
Related Questions
Animation rotations are not rotating in the right direction. 1 Answer
How do I stop objects from rotating when they collide 2 Answers
How can i rotate a object more than once (90 degrees)? 1 Answer
Just updated to 2017.3.0f3 And my moving platforms are locking my character's rotation 1 Answer
Flip over an object (smooth transition) 3 Answers