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Question by
alex_dossamer · Jun 15, 2018 at 02:42 AM ·
lightingshadow bugvertexlit
Unity v5.6: Models with vertexlit shader only rendering in shadow in compiled application
Hello! I'm rendering a player character model using the mobile vertexlit shader. Realtime illumination is disabled for this scene. When the game is tested in the editor, the character model renders illuminated (see attached), but when the game is run from the Unity player as a native application the character model renders in shadow. This also happens with all of the other vertexlit models in the game.
Any idea what could be going on? Thank you!!
editorcaptuire.png
(12.7 kB)
gamecapture.png
(59.7 kB)
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