- Home /
What is the advantage of using the humanoid animation type vs using a generic animation type?
I'm not entirely sure what the advantage is. Are there specific code functions that only work on humanoid types? Maybe the physics treats it differently?
Answer by Mr_Edward · Mar 04, 2016 at 10:50 AM
Humanoid animations can be applied to all models with a humanoid (human like) rig. This means that animation can easily be remapped from one character to another. It also allows for Inverse kinemtics via code as well as easy masking of limbs.
Humanoid basically means the animation is meant to be used on human and human-like models.
Answer by lipside · Mar 06, 2016 at 11:39 AM
I think some features from Mecanim only work with a human avatar. e.g. the settings and restrictions of the muscles, inverse kinematics and retargeting animation from one mesh to another. And I guess Root Motion works differently too:
With a human avatar a body transform is used as Root transform
With generic you have to set a root node manually.
(link to manual: http://docs.unity3d.com/Manual/RootMotion.html)