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Question by FrankvHoof · Jun 14, 2018 at 10:00 AM · meshgraphicsmeshesmesh manipulationdynamic mesh

Dynamically creating a mesh with a hole in it from two lists of vertices

I am currently attempting to dynamically create a mesh (2D) with a hole in it. I have a list of Vector3 vertices for both the outline and the hole's outline.

My question:

How would I go about merging these two lists of vertices into a single mesh?

.

More detail: I have two meshes that overlap, and I'm trying to do a boolean difference between the two, to create a new mesh that will eventually replace the bigger one, to get rid of clipping. Example

Using the Clipper-Library (see http://www.angusj.com/delphi/clipper.php) is of no use, because it returns the same two sets of vertices that I set as input.

I'm guessing I need to somehow fix the triangles for the mesh to create triangles between the outer and inner vertices? (The meshes can be any shape/size, so finding out which vertexes to combine into triangles is no easy task).

Can anybody tell me how I would create a single mesh out of the two vertex-loops?

mesh.png (4.2 kB)
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