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Question by Hims · Sep 19, 2012 at 10:35 AM · c#function

calling c# function from a js file..

 public class className : MonoBehaviour {

 
  public static void record() {
     
     blah blah..
     }
 }
 i want to call above record function from a js file...how can i do that ..
 already tried this "className.record();" but its not working.
 i want to call the record function here..
 this is the code of java file.

 if(hit.gameObject.tag == "Ball")
 {
 //code to call the record function
 
 }
 what else method could be to call the record function from a js file.i am using unity 3.5 pro.
 
 


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Answer by whydoidoit · Sep 19, 2012 at 10:47 AM

UnityScript and C# scripts are compiled into different assemblies. You need to put the C# in a folder called Plugins or Standard Assets and it will be accessible from the JS file.

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avatar image Kryptos · Sep 19, 2012 at 11:50 AM 1
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Note that the scripts pu into Plugins or Standar Assets cannot use or reference scripts that are outside those folders.

avatar image AlucardJay · Sep 19, 2012 at 05:50 PM 0
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Just to expand on the above : it is possible to use both languages, but they need to be organized into a specific folder that gets compiled before the other scripts. See point 3 in the first link regarding these folders : All scripts in "Standard Assets", "Pro Standard Assets" or "Plugins" are compiled first. i.e. If C# files are placed in one of the above mentioned folders, C# gets compiled before JS, JS can see C# but C# cannot see JS :

http://docs.unity3d.com/Documentation/ScriptReference/index.Script_compilation_28Advanced29.html => point 3

http://answers.unity3d.com/questions/208383/referencing-a-c-component-script-from-js-script.html

http://answers.unity3d.com/questions/243112/calling-c-classes-from-js.html

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