Question by
sanmn19 · Dec 08, 2016 at 10:24 AM ·
animationmecanimanimation controllercurveanimationcurve
How to make an Animation layer not set curve parameters?
Hi. I have 2 layers in an animation controller. I have 2 layer masks, one on each layer.
1.The base layer has a layer mask which controls everything except for fingers(but includes hand ik). 2. The second layer's layer mask controls only the fingers(no hand ik).
I have 4 curve parameters, left hand & foot, right hand & foot. I would like the second layer to not set the curve parameters(the ones you set in imported fbx). I read here on avatar mask documentation that
"you can also toggle inverse kinematics (IK) for hands and feet, which will determine whether or not IK curves will be included in animation blending."
Even though I have not set the ik, it seems to be overriding the curve parameter values. Is this a bug or am I missing something?
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