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Question by Rocka_the_Shocka · Jun 14, 2018 at 08:08 AM · c#beginnershooting

Need Help fixing shooting script in c#

I am a beginner to coding in general and could use some tips to help with fixing this script. I have tried many ideas but keep getting error after error.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class shootar : MonoBehaviour {

  void Start(            
      
  
       
     
  )
  {Update  
     
     Input.GetMouseButtonDown("Fire1");
      
     Instantiate(Bullet);
     
     GameObject BulletClone = Instantiate(Bullet, transform.position, transform.rotation);
     BulletClone.GetComponent<Rigidbody>().velocity = BulletClone.transform.forward;
     
      

}
}

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Best Answer

Answer by MT369MT · Jun 14, 2018 at 04:10 PM

You should store your instantiated object in a variable, try something like this.

 GameObject BulletClone = Instantiate(Bullet, transform.position, transform.rotation);
 BulletClone.GetComponent<Rigidbody>().velocity = BulletClone.transform.forward;


Remember to add a Rigidbody to your BulletPrefab

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avatar image Rocka_the_Shocka · Jun 14, 2018 at 05:09 PM 0
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Thanks now i just have to fix any tiny errors now

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