The question is answered, right answer was accepted
Terrain looks extremely bright and clips when I move my FPS Controller (Unity Standard Assets Package).
The terrain that I am trying to build has a dark brown texture. I have painted a path over it with a darker brown texture. However, when I start testing it out in play mode, the texture looks completely yellow. When I move my player forward, the terrain at a distance starts clipping out, flickering brown patches appear.
I have tried the following:
Switched off fog
Changed the color space from Gamma to Linear
It still does nothing.
Here are the screenshots:
Actual Texture in Scene Mode: https://imgur.com/O4ppide
Texture in Game Mode: https://imgur.com/kDVmmvw
Terrain getting clipped in Game Mode (or maybe it's showing the actual texture): https://imgur.com/J3Qs1m4
How to fix this issue? Please help me. Thank you.
For a beginner Q the Help Room (on the Spaces deep-down) is the best place. Also, we prefer to leave Q's open in case someone else has another fix, maybe for a later version of Unity. Closing a Q is really only for a Q with a good answer, which is getting cluttered up with off-topic answers (but for anything in the Help Room, whatever you do is fine.)
Answer by Incertam7 · Dec 27, 2017 at 03:31 PM
For all those who are facing the same problems as mine, try the following:
Change the intensity of your Directional Light (any light for that matter). If the intensity is around 3 or greater, the textures look completely brightened out and it causes clipping. Decrease the intensity to around 1 to 2.5 for best effect. Pretty silly problem but I suppose beginners may run into this often.