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Question by xalino123 · Jun 12, 2018 at 09:25 PM · transform2d gametranslatemovesmovescript

"transform.Translate" doesn't works

I have to set the control setting for a sprite in Unity 2d. It should be simple: "w" and "s" to move back and forth, "a" and "d" to rotate the sprite. The rotation works, but it doesn't move. Here it is the script:

 public float movespeed;
 public float turnspeed;

 void Update()
 {

     if (Input.GetKey(KeyCode.W))
     {
         transform.Translate(Vector3.forward * movespeed * Time.deltaTime);
     }
     if (Input.GetKey(KeyCode.S))
     {
         transform.Translate(-Vector3.forward * movespeed * Time.deltaTime);
     }
     if (Input.GetKey(KeyCode.A))
     {
         transform.Rotate(new Vector3(0, 0, turnspeed) * Time.deltaTime);
     }
     if (Input.GetKey(KeyCode.D))
     {
         transform.Rotate(new Vector3(0, 0, -turnspeed) * Time.deltaTime);
     }


 }
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Answer by Hellium · Jun 13, 2018 at 05:34 PM

Because you have a 2D game you have to use Vector3.right instead of Vector3.forward. The latter vector moves your gameObject on the Z axis. However, in 2D, you only work with the (XY) plane...

  if (Input.GetKey(KeyCode.W))
  {
      transform.Translate(Vector3.right* movespeed * Time.deltaTime);
  }
  if (Input.GetKey(KeyCode.S))
  {
      transform.Translate(-Vector3.right* movespeed * Time.deltaTime);
  }
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avatar image tormentoarmagedoom · Jun 13, 2018 at 06:51 PM 0
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so I was right :D

avatar image xalino123 · Jun 15, 2018 at 05:16 PM 0
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Now it works, thanks!

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Answer by tormentoarmagedoom · Jun 13, 2018 at 04:24 PM

Good day.

Whats the value of movespeed and turnspeed? Its a 2D game right? what are the planes you are using? maybe forward is set to "up" so it will not move, i recomment you to write the Vector the same way you did in the rotation (0, 0, movespeed) or (0, movespeed, 0) or (movespeed, 0, 0)

Bye!

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avatar image xalino123 · Jun 15, 2018 at 05:18 PM 0
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You were right, thanks.

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