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This question was closed Oct 14, 2018 at 04:35 AM by OrBIT_Games.
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Question by OrBIT_Games · May 14, 2014 at 03:13 AM · animationphysicsragdoll

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Answer by Loius · May 14, 2014 at 05:02 AM

Yeah, same as anything else. If you want to apply forces to it instead of applying an exact animation, you'll need to apply forces to it instead (yes). I don't know of anything offhand to help with this, but the idea is you apply torque to the various bones to bend them towards the animation target.

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Answer by mountainfire · May 14, 2014 at 04:04 AM

Yes. Unity has a built in rag doll system. Here is the link to the unity documentation. Hope this helps

http://docs.unity3d.com/Documentation/Components/wizard-RagdollWizard.html

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Answer by siddharth3322 · May 14, 2014 at 05:19 AM

You have to create animated fbx ragdoll object from your designer. Then using setting panel of that object you have to partition your animation sequence.

So based on that you have to play animation as per situation occur.

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