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Question by etet2 · Jun 12, 2018 at 04:02 PM · raycastline of sight

checking line of sight with raycasts (2D)

i want to detect if a player is withing line of sight of an enemy. this is what i currently have(basically just did some guessing, cuz i don't understand raycasts )

 RaycastHit2D hit;
         hit = Physics2D.Raycast(transform.position, Player.transform.position - transform.position);
         if (hit.collider.gameObject.tag == "Player"){
 //do stuff
 }

but this does not do anything. the //do stuff part never gets used, no matter if player is in line of sight or not.

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Answer by bakir-omarov · Jun 12, 2018 at 04:45 PM

Hey! I think you are hitting own collider (collider of attached GameObject). For checking just add this line:


  RaycastHit2D hit;
          hit = Physics2D.Raycast(transform.position, Player.transform.position - transform.position);
          if (hit.collider.gameObject.tag == "Player"){
 Debug.Log("We found Target!");
  }else
  Debug.Log("I found something else with name = " + hit.collider.name);


And you will see (i hope) that you are hitting your own collider. For fixing, you can look there : https://answers.unity.com/questions/756380/raycast-ignore-itself.html

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avatar image etet2 · Jun 13, 2018 at 05:33 PM 0
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that was it, thanks for help

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