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Question by
QuantumRyan · Sep 15, 2016 at 06:57 PM ·
animationanimation controllerplaybacksequence
Can the Animation Controller be used to create a sequence from multiple objects & animations
I have a number of models with animations for an assembly sequence. An example would be a car with a model for assembling the engine, and a separate model for the steering wheel installation, etc.
I'd like to play one animation after the next. I've made an animation controller and added each animation in sequence with a transition. When I run, the first animation will play, then the next, etc. However, each animation returns to its first frame before the next one plays.
Is there a way I can get the animations to stop on the last frame and hold there?
I do not have Loop Time checked. The models are Blender animated parts, parented to an empty node. Unity 5.4.1.
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