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How to interact with 360 moving video ?
We need to interact with a 360 video using a VR headset, using Unreal Engine (not closed for Unity 3D though). The video is recorded in motion in a straight line.
The user, wearing a VR headset can:
move in one direction only, meaning backward or forward in the video
point to key parts of the video. Example pointing to a bottle on a table in the video will increase a value
In order to do so we are thinking about:
projecting the video in the inside of a UV sphere. When the user goes forward or backward, the video will move frame by frame in the correct direction.
creating a model of scene with the objects we want to interact with. When the user click in the direction of the bottle, she actually clicks on an "invisible" 3D bottle object even if it looks like a video for her.
In short the user would only see a frame to frame 360° video. But can interact with cleverly positioned objects around him, perfectly synchronized with what the user can see on the video.
Is there any easier way to solve this ?