- Home /
Question by
vgolovko · Feb 03, 2014 at 05:49 PM ·
memory usage
ShaderLab memory usage
I see in Unity Profile in memory section( detailed snapshot), that ShaderLab component takes 263.4Mb of memory. I am running on android device (Galaxy Tab 3.7). It is very huge ammount of memory. Shaders take only 6.8Mb.
What might be the cause of such ShaderLab mem using? Is it incorrect using or something? What i can do to reduce memory usage? Thanks.
Comment
We're seeing the same thing (on a Tab 3, Shaderlab is using ~450$$anonymous$$B!) I'm guessing it's a gfx driver issue (we've had other problems with Tab 3 in the past). I'm looking into it - I'll let you know if I figure out what it is in our scene.
we see the same thing too. google around but no available message
Your answer
