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Question by avra800 · Dec 04, 2018 at 08:19 PM · errorwebgl

WebGl build error Unity 2018.2.18

Every time I'm trying to build my project for WebGl and open it I get this error:

In Chrome: "An error ocurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: Uncaught RuntimeError: memory access out of bounds." alt text alt text In Edge: "An error ocurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: Memory index is out of range".

How can I find out what's wrong?

Thank you

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Answer by thleosw · Dec 07, 2018 at 08:16 AM

In my case solving a NullReferenceException on a Game Object and lowering the size of the memory allocated at build time did the trick. Hope this helps you as well

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avatar image avra800 · Dec 17, 2018 at 06:48 PM 0
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Thanks thlesow , the problem was that the UI text box was too big and out of the camera.

avatar image jan_b avra800 · Aug 18, 2020 at 08:12 PM 0
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@avra800 well thank you, scaling down a Text field solved my problem too. Glad I found this comment!

avatar image mitchmeyer1 · Jul 08, 2019 at 06:34 PM 0
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@thleosw How did you find out about your NullReferenceException? I dont see that in your logs!

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Answer by zheyuanzhou · Jun 01, 2019 at 01:33 AM

I face the same error. My project is one simple demo about saving and loading data in Unity3D. When I export by WebGL and the window alert me the same error.

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