Question is off-topic or not relevant
how do i fix all compiler errors so i can enter playmode?
when i try to go to playmode it says that all compiler errors have to be fixed. please help!
i guess you are not into scripting, and you asking for an specific error, if not then just read messages on console, double click the error and it takes you to the error on your script, please in future dont make questions with no helpful description, otherwise we cant know what you want
some one help with this compiler error: Assets/Scripts/JavaScripts/Car.js(72,9): BCE0005: $$anonymous$$ identifier: 'accelerationTimer'.
What happens when you have no compile errors? Bringing up the Error List (Console) windows shows 0 errors and 0 warnings. Also I'm a software dev by profession, and trust me, there ain't any compile errors here.
One thing I should mention is that I'm using VIsual Studio (Community 2017) to do the coding, not $$anonymous$$onoDevelop. I'm actually following along with a Udemy course (Unity Game Development by $$anonymous$$ark Price) so I'm not sure what I'm doing wrong here. I've closed VS and Unity and re-opened my project but am still getting this error (I also get the "Please fix compile errors before creating new script components" error when trying to drag script onto my object).
@Jessy can you help me with this? Unity says I can’t go into play mode because of compiler errors but I have no script that I am using or trying to use? I am using version 2019.3.6f1
Answer by Jessy · Nov 10, 2010 at 03:35 AM
Open the Console window, and double click on each of the red errors, which takes you to the problem line in your code. Fix each error - the error itself usually provides a helpful tip. I recommend fixing them as they come about, instead of letting a bunch of them stack up, which can make the fixing process more complicated.
It's not working for me because there is nothing in the console. please help
Sometimes the compiler does not output any red errors in the console but still complains about compiler errors that needs to be fixed. Try closing Unity and then reopen it and check the console on startup. Unity compiles scripts on startup and may produce an error output at that time. Other times you could try to initiate a build from the menu "File" > "Build & Run" to get a console error log message.
I did all this actions but my error didn't solved... any error don't display in console just a error image .... I restarted Unity and tried to Build it but did't worked.... and I should say I did these on sample project .... I really get confused please help me...
Double-clicking doesn't seem to be working. I've tried spam clicking, googling each error code and nothing google suggests seems to work. I have also been having issues with VS Code in that it cannot find .NET Core SDK.
when i double click it it just takes me to the script and doesnt highlight anything or say anithing so what do i do?
Answer by dwaltjr · Apr 16, 2012 at 03:06 AM
guys... I found the ultimate solution to your guise problem (well... at least for mine) you know where it says on the bottom... there should be only 2 of { or (
I have installed unity. But when i run the Debug it says "All Compiler Errors have to be fixed before you enter Playmode!" I don't have any scripts or any object in the editor after i open new project. And without Having any scripts I get the Error of Compilers. Can anyone help me figure out what is this problem for. And one more thing i also haven't installed the Visual Studio because i was short on Internet.
Answer by Peter G · Nov 10, 2010 at 03:33 AM
It is that simple. Click on the console. See what the errors are, and fix them. :)
is as simple as you say, but i think the one asking dont know about scripting, so he couldn't tell what was happening
but i wont to do a animation and write this in the scripts but when i add this then i must delete it because is an error
var rotation : float - Input.GotAxis ("Horizontal") * rotationspeed;} with the error msg beingAssets/Ball.js(7,21): UCE0001: ';' expected. Insert a semicolon at the end. where did i go wrong.
Answer by cowlinator · Feb 14, 2013 at 07:33 PM
Delete or move every single script out of your project.
or change the file extensions on all of them.
script.cs -> script.ignoreme script2.js -> script2.ignoreme
Show us how to do it... With a youtube video? And this is my error.
Could not start compilationWin32Exception: ApplicationName='"D:/Games/Game $$anonymous$$aker's/Unity 3d 4.3.7p1/Editor/Data/$$anonymous$$ono\bin\mono.exe"', CommandLine='"D:/Games/Game $$anonymous$$aker's/Unity 3d 4.3.7p1/Editor/Data/$$anonymous$$ono\lib/mono/unity\us.exe" @Temp/UnityTempFile-fed961c79d4f4484ab9df9c62b20807b', CurrentDirectory='C:/Users/Public/Documents/Unity Projects/Fps game1/Assets/..' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/$$anonymous$$ono/Utils/Program.cs:33) UnityEditor.Scripting.Compilers.$$anonymous$$onoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments, Boolean set$$anonymous$$onoEnvironmentVariables) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/$$anonymous$$ono/Scripting/Compilers/$$anonymous$$onoScriptCompilerBase.cs:32) UnityEditor.Scripting.Compilers.$$anonymous$$onoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/$$anonymous$$ono/Scripting/Compilers/$$anonymous$$onoScriptCompilerBase.cs:20) UnityEditor.Scripting.Compilers.UnityScriptCompiler.StartCompiler () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/$$anonymous$$ono/Scripting/Compilers/UnityScriptCompiler.cs:63) UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/$$anonymous$$ono/Scripting/Compilers/ScriptCompilerBase.cs:47)
Compilation failed because the compiler couldn't be executed!