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               Question by 
               ali-smith91 · Jun 20, 2017 at 02:34 PM · 
                charactercontrollerwebgljoystickvirtual  
              
 
              Use prefab mobile single stick control on WebGL build
So I want to be able to use the "Third Person Controller" prefab with the "Mobile Single Stick Controller" prefab in WebGL. This works perfectly fine on Android but when I change the build type to WebGL, the "mobile single stick controller" prefab stops working because it's meant for cross platform input. Which part of the script do I need to alter so it will accept my mouse interaction with the virtual joystick as input for the player?
               Comment
              
 
               
              Answer by Pavelow1806 · Nov 26, 2018 at 10:15 PM
Someone must have done this by now? It's been over a year.. bump,Someone must have attempted this by now? bump
Answer by empirreamm_unity · Oct 02, 2019 at 11:30 AM
Change MobilControlRig.cs from
 #if MOBILE_INPUT
         EnableControlRig(true);
 #else
             EnableControlRig(false);
 #endif
to
 #if MOBILE_INPUT
         EnableControlRig(true);
 #else
             EnableControlRig(true);
 #endif
             EnableControlRig(true);
 #endif
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