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Question by
jamiecorkhill5 · Jun 11, 2018 at 04:11 PM ·
c#procedural generationobject poolterrain generation
How would you make Twisty Road, specifically the path generation element, in Unity?
Here is a video of the game in action: https://www.youtube.com/watch?v=03PzsgO-uAM How would you go about coding the generation of the path upon which the ball rolls in Unity if the level was endless? Thank you.
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