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               Question by 
               smile044 · Jun 11, 2018 at 03:36 PM · 
                textureplanetriangulationsubdivision  
              
 
              Texture issue on subdivided+triangulated mesh
Hello guys! First of all, sorry my bad english, is my first time here.
I have a project in Unity with a retro psx shader that works better with subdivided triangulated meshes. I make a plane with a subdivision and a triangularization in Blender, however when applying any texture in Unity I get only a single color texture instead my floor texture. Someone can help me?
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