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Unity 2D vs Unity 3D
Hey, Ive been trying to make a top down space shooter but I have run into an AI problem. I have tried finding things the best I got is a grid/node based AI but it was all done 4+ years ago. I find mostly that the NavMesh is the best solution but its only used for unity 3D. I like a lot of the free assets I can get for 2D sprites as Im not very Artsy. So my question is would it be better to make the 2D game in Unity 3D so I can use nav mesh or is there an easyish way to implement path finding for Unity 2D.
Thanks
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