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Question by Ken T · Oct 01, 2012 at 11:31 PM · movementmeshbonesskinnedmeshrenderer

Finding a Point Relative to a Bone

I know this is probably a total newbie question but here we go.

I know the following

  • I have a SkinnedMeshRenderer

  • There is a mesh associated with the SkinnedMeshRenderer

  • There is a single bone associated with the SkinnedMeshRenderer

  • I know the start position for a point in the mesh

How do I determine the new position of the point based on the movement of the bone?

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