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Question by Orcka · Jun 10, 2018 at 10:56 PM · scripting problemlinerenderer

How to have the line renderer render multiple lines at the same time

I want to be able to produce 3 lines from 3 dot sprites simultaneously when I hold down the mouse button:

    public void Start()
     {
         sprite1 = GameObject.FindWithTag("South");
         sprite2 = GameObject.FindWithTag("North");
         sprite3 = GameObject.FindWithTag("Center");
 
         m_SpriteRenderer = GetComponent<SpriteRenderer>();
         _lineRenderer = gameObject.AddComponent<LineRenderer>();
         _lineRenderer.SetWidth(0.1f, 0.1f);
         _lineRenderer.enabled = false;
     }
 
 
     private Vector3 _initialPosition;
     private Vector3 _currentPosition;
   
 
     public void Update()
     {
 
         if (Input.GetMouseButtonDown(0) && _overVertex == true)
         {
             _lineRenderer.SetPosition(0, sprite1.transform.position);
             _lineRenderer.SetPosition(0, sprite2.transform.position);
             _lineRenderer.SetPosition(0, sprite3.transform.position);
             _lineRenderer.SetVertexCount(1);
             _lineRenderer.enabled = true;
             _lineRenderer.material = _lineMaterial;
             _lineRenderer.startWidth = _lineWidth;
         }
      else if (Input.GetMouseButton(0))
             {
                 _currentPosition = GetCurrentMousePosition().GetValueOrDefault();
                 _lineRenderer.SetVertexCount(2);
                 _lineRenderer.SetPosition(1, _currentPosition);
     
             }

But this only generates one line, the last line called, and in this case it is from sprite3, the center dot on line 26.

How do I make it so that the line-renderer renders all 3 lines simultaneously?

What i tried to do was implement 3 line renderers instead of one, but the issue remained the same.

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