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Question by WeirderChimp · Oct 29, 2018 at 08:33 AM · shadersmaterialsrendererconvert

Converting LWRP Shader Graphs to work with Built-in Renderer

Hello.

I've been messing around with unity's new scrip-table render pipeline to see if it would be compatible with a project I'm working on. Unfortunately it wont be but i really like the Shader Graph feature.

As far as I'm aware the Built-In render doesnt support shader graph. But i was curious if its possible to convert a LWRP compiled Shader graph to work with the Builtin Renderer?

Thanks Scott

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