Weird material or shader problem on mobile
Here is a screenshot (PC on left - how it should look, mobile on right - weird white material)
I just cropped it to show the problem area. basically they are background low poly mountains. They have a custom shader with fog turned off, just a basic Standard shader. I set my project graphics for "always include shaders" to include the shader used on the mountains.
Not really sure what's going on here - any ideas?
It looks like maybe it's somehow getting hit with a bright light, and I do have a directional light that is at about that angle, could it be possible that the light is affecting the mountains differently on mobile? Don't know why it would look so blown-out like that, though.
Thanks!
Just a Standard material with the no fog shader
edit: I may be an idiot, I think I put the wrong shader in my "always include shaders" box... I'm re-building now and will find out in a bit... derp.
edit2: nope, still didn't fix it.
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