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Terrain for Mobile
Hi All!
I just upgraded to Unity 3.4, and started working with the mobile terrains. I used to make my terrains for mobile by exporting a Standalone/browser terrain, depolymize it, cut it in pieces, and import it to the mobile project.
How does the terrain for the mobile systems work? Is occlusion culling not necessary anymore? Can I just build terrains now as I did in the standalone projects?
And, does this mean that all Terrain related plugins, Tree Creator, Advanced Terrain editor, etc, all work for mobile projects?
Thanks in advance!
Answer by Peter G · Aug 02, 2011 at 01:21 PM
Terrains should be fully integrated. They need GL ES 2.0 to be functional.
Occlusion Culling still works with terrains so you should still use it, and all the plugins should work as well.
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