Question by
KidGamingFTW · May 18, 2018 at 04:13 PM ·
instantiateprefabdynamicglobal illumination
Instantiating an object with an Emissive material
Im making a rogue like game and i have the rooms material light it up. It works for the spawn room that doesnt instantiate but all the other rooms that do get instantiated do not have any light in them. All the prefabs are set to static, ive tried working with DynamicGI.SetEmissive, UpdateEnvironment, and UpdateMaterials, and none of those did anything. Does anyone have any clue on how to fix it or should i just stick a point light and call it a day?
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